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Pixely Vulpine Framework Benchmark
07-06-2021, 09:26 PM (This post was last modified: 07-06-2021 09:29 PM by JoseskVolpe.)
Post: #7
RE: Pixely Vulpine Framework Benchmark
(07-06-2021 09:09 PM)Abidemhie Wrote:  Device : Nokia E5
RAM : ???
Screen Res : 320*240
Results:
Load time: 0:8 secs
FPS: 100-125 it changes within that range
FPS Transparency effect : Opaque

Wow, that's really a huge FPS
Thanks

That's great that your Symbian S60 phone could run this old version. This version had a lot of problems with phones based on S60 wich i've already fixed them. Testing this version is still being helpful to be tho.

This project now has a GitHub page
These were both the common issues i was having in S60 phones:
drawRGB() ignores translations - https://github.com/JoseskVolpe/PixelyVul...t/issues/3
Loading infinite loop - https://github.com/JoseskVolpe/PixelyVul...t/issues/1 (this was a single issue, but i had to do a lot of work to fix that because a lot of my APIs were causing a lot of problems that consequently caused this problem)

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RE: Pixely Vulpine Framework Benchmark - JoseskVolpe - 07-06-2021 09:26 PM

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