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Pixely Vulpine Framework Benchmark - Printable Version

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Pixely Vulpine Framework Benchmark - JoseskVolpe - 07-03-2021 07:22 AM

Reuploading it to start a new thread.
Updated it fixing some crash issues in some LG and Nokia devices
I would like to know how is the performance, load time, transparency effect, layout and FPS on your devices, recorded if possible >w<
Report it with details: your device, RAM size and screen resolution

Template:
Quote:Device information:
Device: Your device
RAM: RAM Size
Screen resolution: widthXheight

Results:
Load time: ## Seconds
FPS: ## FPS
Transparency effect: Nothing on-screen/Transparent squares/Opaque squares - Insert a picture if possible

Insert video if possible

I'll release the source-code on Github. That'll be a UI library to create J2ME apps easily with a modern and advanced UI, and i'll use it on Pixely Vulpine Sprite Creator. I'll release it in a packed .zip aswell for you to be able to use it in J2ME SDK Mobile

[Image: e1M1bxg.png]


Download
ZIP archive (Nokia version inside)
Symbian S60 phones are not currently compatible (Test it anyway if you have any)


PLEASE DON'T TURN IT INTO A CONVERSATION THREAD



RE: Pixely Vulpine Framework Benchmark - java gamer - 07-03-2021 08:46 AM

Device : SMB350E
RAM : ???
Screen Res : 240x320
Results:
Load time: 1.5 Seconds Maybe
FPS: 14 FPS
Transparency effect : Same like Your Phone


RE: Pixely Vulpine Framework Benchmark - JoseskVolpe - 07-03-2021 09:58 AM

(07-03-2021 08:46 AM)java gamer Wrote:  Device : SMB350E
RAM : ???
Screen Res : 240x320
Results:
Load time: 1.5 Seconds Maybe
FPS: 14 FPS
Transparency effect : Same like Your Phone

Great, your phone is perfoming pretty well. ¡tThank you!


RE: Pixely Vulpine Framework Benchmark - JoseskVolpe - 07-04-2021 12:02 AM

(07-03-2021 02:18 PM)Insaan Wrote:  My Device Information;
Device: Samsung SM-B312E
RAM: 890KB
ROM: 2200KB
Screen Resolution: 128x160

Results:
Load time: 0.9 Seconds
FPS: 18 FPS
Transparency effect: Transparent squares/Opaque squares
(Its showing both)

Note: 1) My Phone Only Installs .JAR Below OR Equal to 200KB
2) The FPS Was Showing On Screen But It Isn't Showing In Screenshot (I Don't Know Why Sad).

¿Does the squares appears like that in the screenshot, or they appear just like the preview, the screencapture just glitched?
The screencapture seems to be not syncing with the app rendering


RE: Pixely Vulpine Framework Benchmark - JoseskVolpe - 07-04-2021 12:21 PM

(07-04-2021 11:19 AM)Insaan Wrote:  See this video..

https://drive.google.com/file/d/1H6YvMY6i5jARkqyOf9kTDWR4GgAeAeB5/view

It is showing just like in first post.

Muuuch better, thanks :3
And your phone did surprinsingly very well, one of the best performing


RE: Pixely Vulpine Framework Benchmark - Abidemhie - 07-06-2021 09:09 PM

Device : Nokia E5
RAM : ???
Screen Res : 320*240
Results:
Load time: 0:8 secs
FPS: 100-125 it changes within that range
FPS Transparency effect : Opaque


RE: Pixely Vulpine Framework Benchmark - JoseskVolpe - 07-06-2021 09:26 PM

(07-06-2021 09:09 PM)Abidemhie Wrote:  Device : Nokia E5
RAM : ???
Screen Res : 320*240
Results:
Load time: 0:8 secs
FPS: 100-125 it changes within that range
FPS Transparency effect : Opaque

Wow, that's really a huge FPS
Thanks

That's great that your Symbian S60 phone could run this old version. This version had a lot of problems with phones based on S60 wich i've already fixed them. Testing this version is still being helpful to be tho.

This project now has a GitHub page
These were both the common issues i was having in S60 phones:
drawRGB() ignores translations - https://github.com/JoseskVolpe/PixelyVulpine-Layout/issues/3
Loading infinite loop - https://github.com/JoseskVolpe/PixelyVulpine-Layout/issues/1 (this was a single issue, but i had to do a lot of work to fix that because a lot of my APIs were causing a lot of problems that consequently caused this problem)


RE: Pixely Vulpine Framework Benchmark - Jay man - 07-06-2021 11:13 PM

My Device Information;
Device: Nokia asha 210
RAM: 32MB
ROM: 64MB
Screen Resolution: 320*240
Results:
Load time: ??
FPS: 10 FPS