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Pixely Vulpine Framework Benchmark
07-03-2021, 07:22 AM (This post was last modified: 07-03-2021 07:40 AM by JoseskVolpe.)
Post: #1
Bug Pixely Vulpine Framework Benchmark
Reuploading it to start a new thread.
Updated it fixing some crash issues in some LG and Nokia devices
I would like to know how is the performance, load time, transparency effect, layout and FPS on your devices, recorded if possible >w<
Report it with details: your device, RAM size and screen resolution

Template:
Quote:Device information:
Device: Your device
RAM: RAM Size
Screen resolution: widthXheight

Results:
Load time: ## Seconds
FPS: ## FPS
Transparency effect: Nothing on-screen/Transparent squares/Opaque squares - Insert a picture if possible

Insert video if possible

I'll release the source-code on Github. That'll be a UI library to create J2ME apps easily with a modern and advanced UI, and i'll use it on Pixely Vulpine Sprite Creator. I'll release it in a packed .zip aswell for you to be able to use it in J2ME SDK Mobile

[Image: e1M1bxg.png]


Download
ZIP archive (Nokia version inside)
Symbian S60 phones are not currently compatible (Test it anyway if you have any)


PLEASE DON'T TURN IT INTO A CONVERSATION THREAD

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Pixely Vulpine Framework Benchmark - JoseskVolpe - 07-03-2021 07:22 AM

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