Demos for J2ME SDK Mobile
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06-25-2021, 11:42 AM
(This post was last modified: 06-25-2021 11:44 AM by King_Dave.)
Post: #33
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RE: Demos for J2ME SDK Mobile
PaintCAD can pack animation, I unpacked it one by one and edited the background, so i make this image transparent..Thanks to paintcad
(06-25-2021 10:59 AM)java gamer Wrote: How To Add A Background Image ? I can use PaintCad for that... [color=green][b]King_Dave[/color][/b] |
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06-25-2021, 05:23 PM
Post: #34
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RE: Demos for J2ME SDK Mobile
(06-25-2021 11:42 AM)King_Dave Wrote: PaintCAD can pack animation, I unpacked it one by one and edited the background, so i make this image transparent..Thanks to paintcad Again... Don't make GIFs to animate sprites in your game, you should make a PNG spritesheet [size=xx-small]Signature[/size] [URL=https://www.exophase.com/user/JoseskVolpe/][IMG]https://card.exophase.com/2/0/45687.png?1612237163[/IMG][/URL] [align=justify][size=x-small][b]OwO ¿¿¿What is this??? *wags tail* Take my beret plz 7w7 ~[/b][/size][/align] |
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06-25-2021, 06:56 PM
Post: #35
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RE: Demos for J2ME SDK Mobile
I Used PNG Spritesheet but when i opened the game its blank
[b][u][size=large] WHO HATES GAMING , They Are Already DEAD [/size][/u][/b] [IMG]https://images.cooltext.com/5484671.png[/IMG] |
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06-25-2021, 07:03 PM
Post: #36
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RE: Demos for J2ME SDK Mobile
(06-25-2021 06:56 PM)java gamer Wrote: I Used PNG Spritesheet but when i opened the game its blank Now you should load your spritesheet in your game by using the RLoader.loadSprite(String source) method and paint it on the canvas by using Sprite.paint(g) method inside paint(Graphics g) method in your Game class [size=xx-small]Signature[/size] [URL=https://www.exophase.com/user/JoseskVolpe/][IMG]https://card.exophase.com/2/0/45687.png?1612237163[/IMG][/URL] [align=justify][size=x-small][b]OwO ¿¿¿What is this??? *wags tail* Take my beret plz 7w7 ~[/b][/size][/align] |
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06-25-2021, 07:14 PM
Post: #37
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RE: Demos for J2ME SDK Mobile
1 sprite of a car 32x32 worked but its only 1 car no left movement right or down
[b][u][size=large] WHO HATES GAMING , They Are Already DEAD [/size][/u][/b] [IMG]https://images.cooltext.com/5484671.png[/IMG] |
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06-25-2021, 08:43 PM
Post: #38
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RE: Demos for J2ME SDK Mobile
(06-25-2021 07:14 PM)java gamer Wrote: 1 sprite of a car 32x32 worked but its only 1 car no left movement right or down Great, now you need to script the controls. Check the Moving Sprite demo, inside dedomil.yourgame.Player into Update() method, there's some hints you may use [size=xx-small]Signature[/size] [URL=https://www.exophase.com/user/JoseskVolpe/][IMG]https://card.exophase.com/2/0/45687.png?1612237163[/IMG][/URL] [align=justify][size=x-small][b]OwO ¿¿¿What is this??? *wags tail* Take my beret plz 7w7 ~[/b][/size][/align] |
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06-25-2021, 10:50 PM
Post: #39
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RE: Demos for J2ME SDK Mobile
(06-25-2021 05:23 PM)JoseskVolpe Wrote:(06-25-2021 11:42 AM)King_Dave Wrote: PaintCAD can pack animation, I unpacked it one by one and edited the background, so i make this image transparent..Thanks to paintcad Since those apps isn't touchscreen [color=green][b]King_Dave[/color][/b] |
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06-26-2021, 09:06 AM
Post: #40
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RE: Demos for J2ME SDK Mobile
Can you teach me how to use paintcad?
how i want to net my enemies here in this forum.....***** the haters |
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