Demos for J2ME SDK Mobile
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06-25-2021, 12:35 AM
(This post was last modified: 06-25-2021 12:51 AM by King_Dave.)
Post: #25
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RE: Demos for J2ME SDK Mobile
(06-24-2021 09:53 PM)JoseskVolpe Wrote:(06-24-2021 09:41 PM)King_Dave Wrote: Can you make the java app support touchscreen? Thanks I cant use the SDK & Text editor [color=green][b]King_Dave[/color][/b] |
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06-25-2021, 12:53 AM
Post: #26
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RE: Demos for J2ME SDK Mobile
[size=xx-small]Signature[/size] [URL=https://www.exophase.com/user/JoseskVolpe/][IMG]https://card.exophase.com/2/0/45687.png?1612237163[/IMG][/URL] [align=justify][size=x-small][b]OwO ¿¿¿What is this??? *wags tail* Take my beret plz 7w7 ~[/b][/size][/align] |
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06-25-2021, 05:02 AM
Post: #27
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RE: Demos for J2ME SDK Mobile
I need Sprites Of A Racing Car
[b][u][size=large] WHO HATES GAMING , They Are Already DEAD [/size][/u][/b] [IMG]https://images.cooltext.com/5484671.png[/IMG] |
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06-25-2021, 05:08 AM
(This post was last modified: 06-25-2021 05:10 AM by JoseskVolpe.)
Post: #28
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RE: Demos for J2ME SDK Mobile
(06-25-2021 05:02 AM)java gamer Wrote: I need Sprites Of A Racing Car https://opengameart.org/art-search?keys=racing+car Be aware most of these spritesheets may not be compatible for J2ME games and would need to be converted to a simple low-res spritesheet And check if the artist want to be credited [size=xx-small]Signature[/size] [URL=https://www.exophase.com/user/JoseskVolpe/][IMG]https://card.exophase.com/2/0/45687.png?1612237163[/IMG][/URL] [align=justify][size=x-small][b]OwO ¿¿¿What is this??? *wags tail* Take my beret plz 7w7 ~[/b][/size][/align] |
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06-25-2021, 07:59 AM
Post: #29
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RE: Demos for J2ME SDK Mobile
(06-25-2021 12:53 AM)JoseskVolpe Wrote:(06-25-2021 12:35 AM)King_Dave Wrote: I cant use the SDK & Text editor Its not a touchscreen app.. [color=green][b]King_Dave[/color][/b] |
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06-25-2021, 10:55 AM
Post: #30
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RE: Demos for J2ME SDK Mobile
(06-25-2021 07:59 AM)King_Dave Wrote: Its not a touchscreen app.. I'm sure your phone emulates a keypad on-screen, use them [size=xx-small]Signature[/size] [URL=https://www.exophase.com/user/JoseskVolpe/][IMG]https://card.exophase.com/2/0/45687.png?1612237163[/IMG][/URL] [align=justify][size=x-small][b]OwO ¿¿¿What is this??? *wags tail* Take my beret plz 7w7 ~[/b][/size][/align] |
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06-25-2021, 10:59 AM
Post: #31
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RE: Demos for J2ME SDK Mobile
How To Add A Background Image ?
[b][u][size=large] WHO HATES GAMING , They Are Already DEAD [/size][/u][/b] [IMG]https://images.cooltext.com/5484671.png[/IMG] |
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06-25-2021, 11:12 AM
Post: #32
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RE: Demos for J2ME SDK Mobile
(06-25-2021 10:59 AM)java gamer Wrote: How To Add A Background Image ? Use dedomil.josesk.features.RLoader.loadImage(String source) method to load you Image and store it inside a javax.microedition.lcdui.Image variable Like: Code: Image background = RLoader.loadImage("YourImageFile.png"); And use javax.microedition.lcdui.Graphics.drawImage(Image img, int x, int y, int anchor) method inside paint(Graphics g) method into dedomil.yourgame.Game method, before any other command, to draw your background Like that: Code: g.drawImage(background, 0, 0, 0); IMPORTANT: Load EVERY resources, including Images, before anything, i recommend using the Constructor for that, NEVER load the image just before drawing it in the same mothod Never do that: Code: public void paint(Graphics g){ Do that: Code: Image background = RLoader.loadImage("YourImageFile.png"); Or Code: Image background; [size=xx-small]Signature[/size] [URL=https://www.exophase.com/user/JoseskVolpe/][IMG]https://card.exophase.com/2/0/45687.png?1612237163[/IMG][/URL] [align=justify][size=x-small][b]OwO ¿¿¿What is this??? *wags tail* Take my beret plz 7w7 ~[/b][/size][/align] |
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