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Pixely Vulpine's input events
07-06-2021, 09:40 PM
Post: #1
Pixely Vulpine's input events
I'm right now implementing touchscreen support on my J2ME framework, Pixely Vulpine
As i want it to become familiar to both J2ME and Android developers, and to be rich in features, i'm copying Android's GestureDetector, MotionEvent and KeyEvent

Right now i'm working in touch-screen gestures and, wow, Android really has a rich and robust single-touch gestures lists, that list is bigger than i expected

[Image: unknown.png]

You can check Android's API reference on here to see how big that's
Of course, due to J2ME's limitations, i'm not implementing all of them, like touch pressure, multi-touch gestures etc

These features can look a but confusing, some of them appears like to be the same to other events at the first, but on truth, all of them works with different ways and with their specific objectives

https://developer.android.com/reference/...otionEvent
https://developer.android.com/reference/...w/KeyEvent
https://developer.android.com/reference/...reDetector

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Pixely Vulpine's input events - JoseskVolpe - 07-06-2021 09:40 PM

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