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Pixely Vulpine Framework Benchmark
07-01-2021, 10:51 AM (This post was last modified: 07-03-2021 07:41 AM by JoseskVolpe.)
Post: #1
Exclamation Pixely Vulpine Framework Benchmark
Old thread, please visit: http://dedomil.net/forum/showthread.php?tid=5715

I would like to know how is the performance, load time, transparency effect, layout and FPS on your devices, recorded if possible >w<
Report it with details: your device, RAM size and screen resolution

Template:
Quote:Device information:
Device: Your device
RAM: RAM Size
Screen resolution: widthXheight

Results:
Load time: ## Seconds
FPS: ## FPS
Transparency effect: Nothing on-screen/Transparent squares/Opaque squares - Insert a picture if possible

Insert video if possible

I'll release the source-code on Github. That'll be a UI library to create J2ME apps easily with a modern and advanced UI, and i'll use it on Pixely Vulpine Sprite Creator. I'll release it in a packed .zip aswell for you to be able to use it in J2ME SDK Mobile

[Image: V8q5W6a.png]


Attached File(s)
.jar  Pixely_Vulpine_Layout.jar (Size: 53.39 KB / Downloads: 46)
.zip  Pixely_Vulpine_Layout.zip (Size: 100.03 KB / Downloads: 39)

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Pixely Vulpine Framework Benchmark - JoseskVolpe - 07-01-2021 10:51 AM

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