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UndertaleME
07-15-2020, 06:05 PM
Post: #9
RE: UndertaleME
Same here Stop please!

[quote]*[color=grey]Am Always The KingBoss Of My Own Kingdom[/color]*[/quote][i][/i]
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07-16-2020, 01:48 AM (This post was last modified: 07-16-2020 01:49 AM by JoseskVolpe.)
Post: #10
Photo Quick preview OwO
? Some quick preview x3


Edit: Damn, this forum has changed the fox emoji to a '?' lol

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[align=justify][size=x-small][b]OwO ¿¿¿What is this??? *wags tail*
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07-19-2020, 06:47 PM
Post: #11
RE: UndertaleME
Maybe so sad

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07-20-2020, 08:17 PM
Post: #12
RE: UndertaleME
LOL :ldk: wow ! ! WTF ?

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07-21-2020, 07:34 AM
Post: #13
RE: UndertaleME
(07-20-2020 01:41 PM)Abidemhie Wrote:  Is this dedomil forum

¿Of course, i guess? :v

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07-21-2020, 08:01 AM
Post: #14
RE: UndertaleME
It's a consoleWOW
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11-08-2020, 06:53 AM
Post: #15
RE: UndertaleME
emulator WOW ?

[b][u][size=large] WHO HATES GAMING ,
They Are Already DEAD [/size][/u][/b]

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01-27-2021, 12:24 PM (This post was last modified: 01-27-2021 12:38 PM by JoseskVolpe.)
Post: #16
Bug Forwarding the project
Well this project is a hell of a goddamn big work and the last time i've been working on it i've been studying the army-knife library i have found in the deepsea of the internet archive as the original developer's website of this library is down and i could not find it to download easily
This library allows you to use effects like chroma-keying, sprite rotating (exactly, J2ME doesn't natively support Sprite rotating and it is the worst limitation for a work like this lol), filtering and woobling effect (very interesting and would make cool stuff on the game's graphics)

The engine Beta is almost finished
But i'll be honest, i don't think i'll ever finish this project
But i don't want to give up on this, i'll pass it forward

¿So, should i post the source-code and the army-knife library on here? I would be a lot thankful if someone can continue this project
I can help the heir if needed

(07-21-2020 09:03 PM)Legendary Hacker Wrote:  consoleI don't know ??????????????

That is a debug log i made to help me debug on real hardware, as i cannot take the logs by USB, they are just lost inside the phone
You can view it by enabling it in MANIFEST.MF and pressing '#'

J2ME phones runs applications in a virtual machine, so they're itself already emulator machines, literally. However, their Java Machines are diferently implemented and you have different bugs, errors and exceptions according to devices. I had a lot of issues to make sounds work fine in both my phones (and they were woking fine in PC J2ME emulator, both Wireless Toolkit and KEmulator) and this log screen i made helped me a lot to fix it.

J2ME Emulators on PC are just crappy to debug games and applications, they don't simulate much well J2ME real hardware limitations.

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