d5 data5.h


+data\gfx\sprites\bs\fx_particles.bsprite       SPR_FX_PARTICLES
+data\gfx\sprites\bs\xplode_effect.bsprite      SPR_FX_EXPLODE

#ifdef REMOVE_ALPHA
	+data\gfx\sprites\bs\fx_exploder_non_alpha.bsprite        SPR_FX_EXPLODER
#else
	+data\gfx\sprites\bs\fx_exploder.bsprite        SPR_FX_EXPLODER
#endif

+data\gfx\sprites\bs\fx_exploder_bomb.bsprite   SPR_FX_EXPLODER_BOMB

+data\gfx\sprites\bs\crazy_txt.bsprite         	SPR_BRAVO_TXT

+data\gfx\sprites\bs\flip_anim_28.bsprite       SPR_FLIP_ANIM

+data\gfx\sprites\bs\clockstopper.bsprite       SPR_CLOCKSTOPPER
+data\gfx\sprites\bs\fortune.bsprite            SPR_FORTUNE
+data\gfx\sprites\bs\bonus_x.bsprite            SPR_BONUS_X
+data\gfx\sprites\bs\lingot.bsprite            	SPR_LINGOT

+data\gfx\sprites\bs\piece1.bsprite            	SPR_PIECE1
+data\gfx\sprites\bs\piece2.bsprite            	SPR_PIECE2
+data\gfx\sprites\bs\piece3.bsprite            	SPR_PIECE3
+data\gfx\sprites\bs\piece4.bsprite            	SPR_PIECE4
+data\gfx\sprites\bs\piece5.bsprite            	SPR_PIECE5
+data\gfx\sprites\bs\piece6.bsprite            	SPR_PIECE6



+data\res\endoffile.xxx FILES_COUNT
