d2 data2.h

+data\gfx\sprites\bs\splash.bsprite       					SPR_SPLASH

+data\gfx\sprites\bs\Bkg_general.bsprite       		SPR_BKG_GENERAL

#ifdef USE_SIMPLY_CHARACTER	
	+data\gfx\sprites\bs\Character_main_half_body.bsprite   		SPR_MAIN_CHARACTER
#else
	+data\gfx\sprites\bs\Character_main.bsprite   					SPR_MAIN_CHARACTER
#endif

#ifdef REMOVE_BABE_BW_ROTATED
	+data\res\endoffile.xxx				   		SPR_SECRET_PAPERS
	+data\res\endoffile.xxx				   		SPR_POLAROIDS
	+data\res\endoffile.xxx				   		SPR_NEWSPAPER
#else
#ifdef USE_BABE_BW_NOT_ROTATED
	+data\gfx\sprites\bs\Secret_papers_simply.bsprite   		SPR_SECRET_PAPERS
	+data\gfx\sprites\bs\polaroids_simply.bsprite   			SPR_POLAROIDS
#else
	+data\gfx\sprites\bs\Secret_papers.bsprite   		SPR_SECRET_PAPERS
	+data\gfx\sprites\bs\polaroids.bsprite   			SPR_POLAROIDS
#endif
#ifdef USE_SIMPLY_NEWSPAPER
	+data\gfx\sprites\bs\newspaper_simply.bsprite   			SPR_NEWSPAPER
#else
	+data\gfx\sprites\bs\newspaper.bsprite   			SPR_NEWSPAPER
#endif
#endif

#ifdef REMOVE_ALPHA
	+data\gfx\sprites\bs\Interface_Bars_non_alpha.bsprite   			SPR_INTERFACE_BARS
#else
	+data\gfx\sprites\bs\Interface_Bars.bsprite   						SPR_INTERFACE_BARS
#endif

#ifdef USE_FILL_BACKGROUND_INTERFACE
	+data\res\endoffile.xxx									   			SPR_INTERFACE_BARS_EFFECTS
#else
	+data\gfx\sprites\bs\interface_bkg.bsprite   						SPR_INTERFACE_BARS_EFFECTS
#endif

#ifdef REMOVE_ALPHA
	+data\res\endoffile.xxx									   		SPR_INTERFACE_BARS_SHINE
	+data\gfx\sprites\bs\selector_non_alpha.bsprite   				SPR_MENU_SELECTION
	+data\res\endoffile.xxx									   		SPR_MENU_SELECTION_ALPHA

#else
	+data\gfx\sprites\bs\Interface_Bars_alpha.bsprite   			SPR_INTERFACE_BARS_SHINE
	+data\gfx\sprites\bs\Menu_selection.bsprite   					SPR_MENU_SELECTION
	+data\gfx\sprites\bs\Menu_alpha_selection.bsprite   			SPR_MENU_SELECTION_ALPHA
#endif
+data\gfx\sprites\bs\Menu_arrows.bsprite   		SPR_MENU_ARROWS

+data\gfx\sprites\bs\signs_optim.bsprite        	SPR_SIGNS
+data\gfx\sprites\bs\fx_lights.bsprite           	SPR_LIGHTS

#ifdef REMOVE_ALPHA
	+data\gfx\sprites\bs\blink_non_alpha.bsprite			SPR_INTERFACE_BLINK
	+data\gfx\sprites\bs\blink_bar_non_alpha.bsprite	    		SPR_INTERFACE_BLINK_BAR
#else
	+data\gfx\sprites\bs\blink.bsprite			SPR_INTERFACE_BLINK
	+data\gfx\sprites\bs\blink_bar.bsprite	    		SPR_INTERFACE_BLINK_BAR
#endif

#ifdef REMOVE_ALPHA
	+data\gfx\sprites\bs\stars_non_alpha.bsprite	   		SPR_STARS
	+data\res\endoffile.xxx							SPR_STARS_ALPHA
#else
	+data\gfx\sprites\bs\stars.bsprite	   		SPR_STARS
	+data\gfx\sprites\bs\stars_alpha.bsprite	   	SPR_STARS_ALPHA
#endif

#ifdef REMOVE_ALPHA
	+data\gfx\sprites\bs\line_glow_non_alpha.bsprite	   		SPR_LINE_GLOW
	+data\res\endoffile.xxx							SPR_LINE_GLOW_ALPHA
#else
	+data\gfx\sprites\bs\line_glow.bsprite	   		SPR_LINE_GLOW
	+data\gfx\sprites\bs\line_glow_alpha.bsprite	   	SPR_LINE_GLOW_ALPHA
#endif

+data\gfx\sprites\bs\animations_effect.bsprite	   	SPR_ANIMATIONS_EFFECTS

#ifndef REMOVE_VAULT
	+data\gfx\sprites\bs\vault.bsprite	   		SPR_VAULT
#endif

+data\res\endoffile.xxx FILES_COUNT
