d1 data1.h

+data\gfx\sprites\bs\fontSmall.bsprite 			SPR_FONT_SMALL
+data\gfx\sprites\bs\fontMenu.bsprite 									SPR_FONT_MENU

#ifdef REMOVE_ALPHA_0N_FONT
	+data\res\endoffile.xxx 												SPR_FONT_MENU_GLOW_ALPHA	
#else
+data\gfx\sprites\bs\fontMenu_Glow_Alpha.bsprite 	SPR_FONT_MENU_GLOW_ALPHA
#endif

+data\gfx\sprites\bs\fontBig.bsprite 			SPR_FONT_BIG

+data\gfx\sprites\bs\font_level.bsprite 		SPR_FONT_LEVEL


+data\gfx\fonts\font.bin           			FONT_ASCII_MAP
+data\gfx\game\anims\tutorial.bin                       TUTORIAL
+data\gfx\game\arrays\diamondrankings.bin               DIAMOND_LEVELS_ARRAY
+data\gfx\game\arrays\diamondtimings.bin                DIAMOND_LEVELS_TIME_ARRAY
+data\gfx\game\arrays\sin_cos_181.bin                   SIN_COS_TABLE



+data\res\endoffile.xxx FILES_COUNT
