;workshop_str_coins
Get [X] coins via SMS
Get [X] coins + [Y] stars
Get [X] stars via SMS
Get [X] < via SMS
Get [X] < + [Y]*
Get [X]* via SMS



;workshop_str1
Get [X] coins via SMS
Get [X] coins + [Y] stars
Get [X] stars via SMS
Get an armored tank via SMS
Shell
Plasma
Double shell
Double plasma
Armor piercing shell
Reinforced piercing
Artillery
Warhead
Guided missile
TMD-5 mines
TMD-9 mines
x70 dynamite
x100 dynamite
x160 dynamite
Air support
Ally tank
Ally armored tank
Reinf. armored tank
Temporary armor
Permanent armor
Power field
Repairs kit
Tank repairs
Ally repairs
Radar
Thermograph
Enh. tank chassis
Speedup
Freeze
Additional life
Extra [DEF]% interest
Shell research
Artillery research
Missile research
Mine research
Dynamite research
Armor research
Power field research
Air raid research
Ally tank research
Help
Exit workshop



;workshop_str2
Get [X]< via SMS
Get [X]<+[Y]*
Get [X]* via SMS
Get an tank via SMS
Shell
Plasma
Double shell
Double plasma
Piercing shell
Reinf. piercing
Artillery
Warhead
Guided missile
TMD-5 mines
TMD-9 mines
x70 dynamite
x100 dynamite
x160 dynamite
Air support
Ally tank
Ally armored tank
Reinf. arm. tank
Temporary armor
Permanent armor
Power field
Repairs kit
Tank repairs
Ally repairs
Radar
Thermograph
Enh. chassis
Speedup
Freeze
Additional life
Plus [DEF]% interest
Shell research
Artillery research
Missile research
Mine research
Dynamite research
Armor research
Power field res.
Air raid research
Ally research
Help
Exit workshop



;workshop_info
Buy 250<
Buy 150<+1*
Buy 2*
Buy an ally tank
#wShell. [X] ~#rBasic tank weapon. The price for all shell types is given in coins for 10 items. ~~Reload delay- #w20 units #r(about 1 second), if you speed it up, the reload delay is reduced by 5 units. Damage - #w1 HP#r.
#wPlasma. [X] ~#rThe plasma generator is our new development. Reload delay - #w15 units#r. Damage - #w1 HP#r. If you speed it up, the reload delay is reduced by 5 units.
#wDouble shell. [X] ~#rReload delay - #w20 units#r. Damage - #w2 HP#r. ~~If a double shell collides head-on with a regular shell or plasma, only one shell is destroyed while the second one moves on. ~~#rTo get more than 40 items on a tank, you need an #wenhanced chassis#r.
#wDouble plasma. [X] ~#rReload delay - #w15 units#r. Damage- #w2 HP#r. ~~#rTo get more than 40 items on a tank, you need an #wenhanced chassis#r.
#wArmor piercing shell. [X] ~#rReload delay - #w20 units#r. Damage- #w3 HP#r. ~~When an armor piercing shell collides with another shell, it loses one damage unit and moves on. That is, you can destroy two shells head-on and still hit an enemy object. ~~#rTo get more than 10 items on a tank, you need an #wenhanced chassis#r.
#wReinforced armor piercing shell. [X] ~#rReload delay - #w20 units#r. Damage- #w5 HP#r. ~~#rTo get more than 10 items on a tank, you need an #wenhanced chassis#r.
#wArtillery. [X] ~#rRange #w3 squares#r. Flies OVER any walls and other obstacles, explodes three squares from a tank. ~~Damage - #wfrom 5 to 14 HP #rin the epicenter of the explosion depending on the research level. Range - #wfrom 3 to 4 squares#r. The damage is reduced by one 1 HP with each square from the epicenter. Destroys enemy mines.
#wWarhead. [X] ~#rThe range is not limited, it DOESN'T fly over walls and other obstacles. ~~Damage - #w8 HP#r in the epicenter. Range - #w2 squares#r. The damage is 9 HP in the second square from the epicenter. Enemy mines are destroyed over the entire explosion area. Rocket destroys NEITHER enemy hedgehogs NOR concrete walls.
#wGuided missile. [X] ~#rThe range is not limited, the missile is controlled in the same manner as tank. It is activated with the 'fire' key. ~~The only type of weapon that destroys both gray and yellow concrete walls (but not armored ones) in the epicenter. Anti-tank hedgehogs and enemy mines are destroyed over the entire explosion area. The missile flies over enemy tanks, cannons, shells, but it does NOT fly over walls. ~~Damage in the epicenter - #w11 HP#r, range - #w3 squares#r.
#wTMD-5 mines. [X] ~#rDamage - #w5 HP#r. It is activated when an enemy tank approaches, no danger for the player's tank.
#wTMD-9 mines. [X] ~#rDamage - #w9 HP#r. It is activated when an enemy tank approaches, no danger for the player's tank.
#w70 electromagnetic dynamite [X] ~#Damage - #w6 HP.#r It is activated in 5 seconds, range - #w3 squares.#r ~~All types of dynamite destroy anti-tank hedgehogs and yellow concrete walls, the electromagnetic wave from the explosion weakens the power field of tanks.
#w100 electromagnetic dynamite [X] ~#Damage - #w9 HP#r. It is activated in 5 seconds, range - #w3 squares,#r the damage is reduced by 1 HP with each square from the epicenter
#w160 electromagnetic dynamite [X] ~#Damage - #w15 HP#r. Huge explosion area! It is activated in 5 seconds, range - #w4 squares,#r the damage is reduced by 1 HP with each square from the epicenter
#wAir support. [X] ~#rBomber call: damage - 5 explosions #w10 HP#r each. Each explosion is along the trajectory of the bomber. Range - #w3 squares.#r Destroys anti-tank hedgehogs and yellow concrete walls.
#wAlly tank. [X] ~#rYou can call for backup during the game: a tank that will appear on the base and follow you a small distance behind. Tank armor - #w8 HP. ~~You have to have at least 2 lives to be able to buy a tank#r (1 life is taken when you buy an ally tank). ~~You can repair tanks either in the workshop or with the help of repairs kits (the first repairs kit repairs your tank, the second one repairs the ally tank). ~~The ally tank fires the best weapons installed on your tank (it uses shots from your tank). If you have no shots, the ally tank uses regular shells.
#wArmored ally tank. [X] ~#rTank armor - #w15 HP. ~~You have to have at least 2 lives to be able to buy a tank#r (1 life is taken when you buy an ally tank).
#wReinforced armored ally tank. [X] ~#rTank armor - #w20 HP. ~~You have to have at least 2 lives to be able to buy a tank #r (1 life is taken when you buy an ally tank).#r ~~It avoids cannons and obviously heavy fire, retreats in case of strong damages, tries to dodge shells.
#wTemporary armor. [X] ~#rEach time you buy it, it adds #w+1 HP#r for your tank. One armor point is off after you lose a life. ~~Maximum temporary armor level #w+5 HP.#r
#wPermanent armor. [X] ~#rEach time you buy it, it adds #w+1 HP#r for your tank. The armor remains the same after you lose a life. ~~Maximum permanent armor level #w+5 HP.#r
#wPower field. [X] ~#rEach time you buy it, it adds #w+1 power (blue) HP#r for your tank. The power field is restored automatically (the more main health you have, the faster the field is restored, i.e. if you repair your tank, the power field will be restored faster). ~~The powerful field disappears after you lose a life. Maximum general power field level - #w6 HP#r. ~~The bought field has to be activated by being selected in the weapon list.
#wRepairs kit. [X] ~#rRestores the main HP of the tank on the battlefield. It does not influence the power field (the power field is restored either automatically or with the help of the 'Tank repair' item). ~Quick repairs during the game - the key #7 by default ~~A repairs kit costs 8 coins for each armor point. ~~If you tank is not damaged and you use a repairs kit, your most badly damaged ally tank is repaired up to the HP your own tank has.
#wTank repairs and maintenance. ~#rYou can return to the workshop during a battle and repair your tank here, which will be cheaper than using a repairs kit. Also, the maintenance completely restores the power field. ~~Repairs cost 8 coins for each lost armor point.
#wAlly tank repairs and maintenance. ~#rRepairs for all ally tanks will cost less than using repairs kits. ~~Repairs cost 5 coins for each armor point lost by the ally tank.
#wRadar. [X] ~#rEnabled with the key #3 by default. It allows you to see the territory map. ~~#wYou need it to be able to call air support!
#wThermograph. [X] ~#rOnce installed, you can see enemies, bonuses, mines on the radar map. ~~Each thermograph level adds #w+1 square #rto the distance of mine detection (by default, you can see mines 2 squares ahead of the tank). ~~Maximum thermograph power - 4 points.
#wEnhanced chassis. [X] ~#rIt allows the tank to carry 100 armor piercing shells (instead of 10), 100 double shells and double plasma (instead of 40), ~~increases the basic armor from 5 HP to 7 HP, ~~makes speedup 20 seconds longer and freeze 5 seconds longer.
#wSpeedup. [X] ~#rIncreases the speed of the tank by 1 unit, reduces the reload delay by 5 units. Activity period - 35 seconds (if you go across sand, you go faster one third longer).
#wFreeze. [X] ~#rIt freezes enemy tanks, cannons and shells for 20 seconds. ~~If you pick a sandglass on the battlefield, the activity period will be 15 seconds.
#wAdditional life. [X] ~#rTo complete some levels, you have to have more than one life. ~~If you cannot complete a level, try buying additional lives. ~~Also, additional lives are required to buy ally tanks.
;#wStar *. ~#rYou can use stars to research new technologies - weapons, armor, etc. ~~You get one star for each mission from 1 to 9 in addition to those stars that you find on the battlefield or buy via SMS. ~~From level 10 to 19 - 2 stars each and so on.
#wAdditional percentage. ~#rYou get extra percentage to the sum you earn at the end of each level ([DEF1]% by default) that you can increase if you buy 'Additional [DEF2]%'. ~~Maximum level - [MAX}%.
#wShell research. ~#rMaximum research level - 8. ~~#wLevel 1 #r allows you to buy plasma. ~#wLevel 2 #rallows you to buy a double shell. ~#wLevel 3 #rallows you to buy double plasma. ~#wLevel 4 #rallows you to buy an armor piercing shell. ~#wLevel 5 #rallows you to buy a reinforced armor piercing shell.  ~~#wResearch levels 6 - 8 #rincrease the rate of fire by 2 points (i.e. maximum by 6 points). ~~Shells are less effective against stationary cannons than explosive weapons (dynamite, missiles).
#wArtillery research. ~#rMaximum level - 5. ~~#wLevel 1 #rallows you to buy artillery  a shell that flies over all obstacles. The power of explosion in the epicenter - 9 HP. ~#wLevels 2 and 4 #rincrease the damage by 3 HP. ~#wLevel 3 #r increases the range by 1 square. ~#wLevel 5 #r increases the explosion radius by 1 and the damage up to 17 HP in the epicenter. ~~Artillery is more effective against cannons (the damage is 2 times greater than that of shells).
#wMissile research. ~#rMaximum level - 2. ~~#wLevel 1 #rallows you to buy a warhead that can be activated (it destroys anti-tank hedgehogs and it is the only type of weapon that destroys gray concrete walls). ~#wLevel 2 #rallows you to buy a guided missile.
#wMine research. ~#rMaximum level - 2. ~~#wLevel 1 #rallows you to buy mines with the damage of 5 HP, ~#wLevel 2 #rallows you to buy mines with the damage of 9 HP. ~~Mines present danger only for enemy tanks.
#wDynamite research. ~#rMaximum level - 3. ~~#wLevel 1 #rallows you to buy dynamite with the damage of 7 HP. ~#wLevel 2 #rallows you to buy dynamite with the damage of 9 HP. ~#wLevel 3 #rallows you to buy dynamite with the damage of 16 HP and a huge explosion area. ~~All types of dynamite destroy anti-tank hedgehogs, dynamite is also very effective against stationary turrets.
#wArmor research. ~#rMaximum level - 3. ~~#wLevel 1 #rallows you to install temporary armor on your tank. ~#wLevel 2 #rallows you to install permanent armor on your tank. ~#wLevel 3 #rmakes each armor point cost cheaper, reduces the basic price for armor and the power field by 30%, increases the maximum level of temporary and permanent armor from 4 to 5 points, makes it cheaper to repair the tank and to buy a repairs kit from 8 to 5 coins for HP.
#wPower field research. ~#rMaximum level -4. ~~#wLevel 1 #rallows you to install the power field on your tank. ~#wLevels 2, 3 #rincrease the rate of restoring the power field. ~#wLevel 4 #r also increases the rate of restoring and the maximum level of the power field from 5 to 7 points.
#wAir raid research. ~#rMaximum level - 3. ~~#wLevel 1 #rallows you to call a bomber #w(if you have a radar!). #rDamage from each bomb - 10 HP over the entire explosion area. ~#wLevel 2 #rincreases the damage from each dropped bomb by 4 HP, ~#wLevel 3 #rincreases the number of dropped bombs from 5 to 7. ~~Bomb explosions destroy anti-tank hedgehogs.
#wAlly tank research. ~#rMaximum level - 3. ~~#wLevel 1 #rallows you to buy regular tanks, ~#wLevel 2 #rallows you to buy armored tanks, ~#wLevel 3 #rallows you to buy smart armored tanks. ~~1 life is taken for each ally tank. ~~Ally tanks move to each next level with you (they are returned to the arsenal to be called again).
#wHow to use the workshop: ~#r#F - view the description of the selected weapon or research, ~#R or #> - buy it, ~#L  quickly exit the workshop. ~~Shells are sold by magazines with 10 shells, all other items are sold by 1 item. If there is no price specified for some item, it means that you have to perform research to be able to buy it, or if there is no price specified for some research in *, you have reached the maximum level. ~~You can get a discount when there are a lot of some items in stock. Pay attention to good offers! ~~Research is carried out for * (stars), ammunition is bought for < (coins). You can also send SMS to get extra * or <.
Exit workshop
