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NEO GREEN HILL!
SECRET BASE!
ANGEL ISLAND!
FINAL!
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ACT
<H>[CONTROLS]|<L>MOVE: ←, →, 4, 6|JUMP: ↑, 1, 2, 3|SQUAT: ↓ OR 8|DOUBLE SPIN ATTACK: JUMP IN THE AIR|SPIN DASH: HOLD 5 OR D-PAD OK|RUSH: RELEASE KEY WHILE PERFORMING A SPIN DASH|LOOK UP: 7 OR 9|CONFIRM: RIGHT SOFT KEY, 5 OR D-PAD OK|BACK: LEFT SOFT KEY|PAUSE: LEFT SOFT KEY||<H>[RINGS]|<L>AN EXTRA LIFE WILL BE AWARDED IF YOU COLLECT 100 RINGS. IF SONIC TAKES DAMAGE WITHOUT COLLECTING RINGS OR A SHIELD, HE'LL LOSE A LIFE.||<H>[ITEMS]|<L>RING: ADDS 10 RINGS|SHIELD: PROTECTS AGAINST DAMAGE ONCE|INVINCIBILITY: INVINCIBLE FOR A PERIOD OF TIME|SONIC: EXTRA LIFE|SHIELDS AND INVINCIBILITY DO NOT PROTECT AGAINST PITS.||<H>[DAMAGE]|<L>SONIC WILL DAMAGE ENEMIES WHILE HE IS IN A BALL OR INVINCIBLE. SONIC WILL TAKE DAMAGE IF HE IS TOUCHED BY ENEMIES OR SPIKES.||<H>[CHECKPOINT]|<L>IF YOU LOSE A LIFE AND STILL HAVE SOME LIVES REMAINING, THE GAME WILL CONTINUE FROM THE NEAREST CHECKPOINT YOU PASSED. IF YOU HAVEN'T PASSED ANY CHECKPOINTS, THE STAGE WILL RESTART FROM THE BEGINNING.||<H>[GAME OVER]|<L>IF SONIC TAKES DAMAGE WITHOUT COLLECTING RINGS OR A SHIELD, HE'LL LOSE A LIFE. HE'LL ALSO LOSE A LIFE IF HE FALLS OFF THE MAP. THE GAME WILL BE OVER WHEN THE TIMER REACHES 9:59.999.
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<H>© 2011 GAMELOFT. ALL RIGHTS RESERVED. PUBLISHED BY GAMELOFT. GAMELOFT AND THE GAMELOFT LOGO ARE TRADEMARKS OF GAMELOFT IN THE U.S. AND/OR OTHER COUNTRIES.||<H>©SEGA
