Players simply, in turn and clockwise, recite numbers in order. But players cannot say anything with a 7 in it or multiples of 7. The player instead of saying the number skips to recite the next number. Once he skips the number, the order turns clockwise. If they do recite a 7 or multiple, they must take a gulp of their drink. A player must also drink if he messes up the rotation and speaks out of turn.
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All names shift one to the right or left (i.e., if Johnny is on your left and someone calls 'Johnny, shift left', everybody now refers to Johnny with your name). If anyone messes up they drink.
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Everyone sits in a circle or around a table. One person begins by saying "Fuzzy Duck". The person to their left then says "Fuzzy Duck" again, and it continues around the circle. Alternately, someone can say "Does he?". If someone says this, the game direction is reversed and the person to his right has to say "Ducky Fuzz". This continues around until someone says "Does he?" again, at which point the direction reverses again and the phrase changes back to "Fuzzy Duck", and so on. The point is to go as fast as possible. Any person who pauses must drink, and anyone who gets it wrong or mispronounces it also must drink.
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The game starts with someone stating "I never ...." where the end of the sentence can be anything. The classic example is "I never have been drunk".

Anyone in the group who this statement truthfully applies to does not have to drink. Anyone who it does not truthfully apply to must take a sip of their drink. If the statement does not truthfully apply to the speaker, he must drink. (This may take some friends to speak up....) If the statement that the speaker made truthfully applies to everyone, then they must finish their whole drink! (i.e. no one else had to drink). Once the drinking is finished, the next person in the circle must make the next statement.
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One person thinks of a place, and it's up to the other people to find out what that place is by asking questions about what you might find at that place. For example, if the place is a bar, someone in the group might say "I'm going camping and I'm taking beer". They don't have to drink because there is beer in a bar, and that is a correct statement. The next person might say "I'm going camping and I'm taking a tent". There aren't any tents in a bar so that person has to drink. The game ends when someone guesses what the place is and they guess right. If they guess wrong, they have to finish their drink. The person who guesses right gets to choose the next place, and the game can continue.
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Hold a conversation without saying the following words:

The
A
You
Yes
No

Whenever someone uses one of these words they have to drink.
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One person writes the name of a famous personality on a piece of paper and sticks it to the forehead of another player without them seeing it. The person with the paper on their forehead must find out who they are by asking questions to each player in turn, only 'yes' or 'no' may be given as answers. For every 'no' the person asking the questions must have some of their drink.
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Someone starts with a word, the next person has to say a word that could make a sentence with the word that has just been said. The game goes on until someone hesitates or until they can't say a word (from laughing too much), this person then has to have a drink. As long as the sentence makes grammatical sense it will count.
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Someone says a word, the person next to them then has to say a word that rhymes with it. When someone says a word that doesn't rhyme, can't think of a word or repeats a word they must have a gulp of their drink. It is then their turn to start again with a new word.
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Someone starts by saying a word, then points at someone else. This person then has to say a related word to the one just said whilst pointing at someone else, who then has to say a related word and so on

If anyone says an unrelated word, can't think of a word to say or repeats a word then they have to drink.
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The first person says 'I went to market and I bought' and adds the name of an object. The second person has to repeat the phrase adding a second object, the third person has to repeat the phrase with the first and second objects, also adding a third object. As soon as someone makes a mistake they have to drink.
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Hold a conversation using only questions, if a player forgets to answer with a question they have to drink.
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Take it in turns to think of an animal, vegetable or mineral. Each person then has three questions to guess what the player is, which must be answered with 'yes' or 'no'. If a player fails to guess within their three questions they must drink and the next person gets to ask questions. Once a player guesses correctly they then have to think of an animal, vegetable or mineral and the game continues.
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Nominate a letter to be removed from the conversation. It can be replaced with anything you like. Anyone who says it has to drink.
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The group won't know how to play, and they have to catch on! Pick a syllable, not a vowel, and every time somebody says something starting with that syllable they have to down a shot of drink. The person that catches them saying the word shouts "slammin". Play until everyone has worked out what the syllable is.
