Get together a selection of old clothes. Everyone sits in a circle with the clothes and a drink in the centre, and takes a turn to throw the die. When a player rolls a six they must run to the centre of the circle, put on the clothes and drink from the glass in the centre. They must continue drinking until another player throws a six and replaces them.
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Players take turns throwing three dice. Any roll of a "1" is called a "monkey".

Whoever throws the first monkey gets to order a drink.

Whoever throws the seventh monkey has to taste the drink.

Whoever throws the fourteenth monkey has to drink the drink.

Whoever throws the twenty-first monkey has to pay for the drink EXCEPT when the player who rolled the fourteenth monkey hasn't finished drinking the drink yet, then he/she has to pay for it himself/herself.
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Everyone takes turns rolling one die until someone rolls a three. This person then becomes the three man. The game then proceeds around the circle with people taking turns rolling two dice.

Meaning of Rolls
3: Whoever is the three man must drink. If the three man rolls this then he may pass the title to a person of his choosing.
7: Person to the right of "roller" drinks
9: Person across from "roller" drinks
10: Social...everyone drinks
11: Person to the left of "roller" drinks

Other dice combinations:
4 & 1: Whoever rolls this become the Thumb-Master. They can place their thumb on the table whenever they want. Everyone else must put their thumbs on the table as soon as this happens - the last person to notice and do it must drink. The Thumb-Master only changes when someone else rolls a 4 & 1.

Doubles: When someone rolls double they give the dice to someone of their choosing. This person rolls the dice and if they don't roll doubles, they have to down their drink.
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People roll a die in turn. The first to get a 6 names the drink. The second to get a 6 drinks it. The third, pays!
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Roll two dice. Anything that adds up to six, you drink a gulp of beer. Any time you roll double 2s, 4s, or 5s you drink that many (2, 4, or 5) gulps of beer. If you roll double 1s or double 6s you do a SHOT of your favourite liqueur. If you roll the dice off the table, you also drink a gulp of beer.
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You play with a die. One person throws the die, if s/he gets a 1 they take a drink of beer. If they get a 2 or 5, they pass the die to the next player. If they get a 6, they invite any other person to drink. If they get a 3, the person on the right takes a drink. If they roll a 4, the person on the left drinks.
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To start out you need: at least four players, a die, six cups, mugs, glasses, etc., and lots of beer. The first person rolls the die and has to fill the corresponding cup. For example, player1 rolls a 5, and has to fill cup 5 with beer. Then player2 gets to roll. If he/she rolls a 5, they have to drink cup 5. Otherwise they must fill another cup for whatever they roll on the die. It is now player 3's turn. The game is real simple to learn, if you roll a die and the corresponding cup is empty, then you fill it. If it is full then you drink it. The player must keep rolling until they fill up a cup.
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Sit in a circle and give two people, who are opposite each other, a cup each with a die in it. On the count of three start rolling the dice out of the cup.

Amount on die.

1=pass the cup and die to your left
2=nothing
3=nothing
4=person on your left drinks
5= person on your right drinks
6=one drink for yourself

You roll until you get a 1 on the die. If you get stuck with both cups, your penalty is to down the rest of your beer. You must take your drinks as assigned immediately, whether you are rolling or not.
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Set up two teams of four, with 6 pints of beer each. Each person has a straw. To begin both teams keep on rolling their dice until they get a 1, when they get a 1 they can drink their first beer, but everyone on the team has to drink it at the same time through the straws. When this has been the first team still tries to get a 1 but the other team tries to get a 2, when they get their number they then drink the respective pint. The idea is to get all the way through to number 6.
