Spread a pack of cards out on the table to form the 'roundabout'. One player picks a card and the person next to them picks a card. If the cards are the same suit then add up the values of the 2 cards and the 2 people have to take that number of gulps of their drink. If the two cards are not the same suit then the first person puts their cards in a discard pile and the next person draws a card. If the third person's card matches the second person's suit then they drink a number of gulps equal to the combined value of the two cards. If you get 3 or 4 cards of the same suit in a row add up the total value and drink that number!
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Nominate 1 person to be the dealer, the role of the dealer rotates each round as the dealer doesn't play. The dealer places the cards face up in a stack and calls out the number on the card. When 2 cards of the same number come up in sequence the first person to bring their hand down on the pile and shout 'snap' gets the top card and can then nominate someone to drink the number of gulps equal to the number on the card. The round ends when the dealer has no more cards.
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This game is played with 3 or more people. Each player is dealt 8 cards face up. The dealer then flips one card at a time off the remainder of the deck face up. The first 4 cards flipped by the dealer represent going 'up' the river. The players whose hands have a matching card (numerically) give 1 drink away for the first flipped card, 2 drinks for the second, 3 for the third, and 4 drinks for the fourth. Not all drinks have to be "given" to the same person.

Once you have gone "UP" the river you come back "DOWN" the river. The dealer flips the fifth card and places it on top of the 4th card and says the face value of the card. Now any player with a card matching must drink 4 drinks! The next card flipped is 3 drinks for players with matching cards, 2 drinks for the next, and finally the 8th card flipped is worth 1 drink.

If a player has two of the same card, then they can give out double the drinks when going up the river, or must drink double the drinks when coming down the river. Once the dealer has gone through the remainder of the deck the deck is passed and a new dealer is selected.
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The deck of cards is placed on the empty bottle. Each player blows cards off the deck on the bottle in turn. The one who blows the last card off the bottle has to drink one glass of beer.
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Player one is dealt a card. They then guess whether the next card will be higher or lower than the card. If wrong, s/he drinks once (because one card was showing). If correct, s/he guesses again. After taking at least three cards, the player may choose to continue or pass, BUT ONLY after having taken at least three cards. If the player pass, the next player starts where the previous left off.

When a player guesses incorrectly, s/he drinks for each card showing. SO, the strategy is to build up a lot of cards and then pass it to the next player. Before play starts, determine by vote if equal cards are a loss or correct guess.
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A simple game. Shuffle the cards. Start dealing one card at a time, face up, to each player. The first person to be dealt a king picks a drink, the second dealt a king picks the mixer, the third makes the drink (or buys it), and the last dealt a king drinks it.

This can turn out to be quite a laugh; it relies purely on chance, and if you pick a really disgusting drink or drink/mixer combination, it could happen that you'll be the one required to drink the concoction.
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Shuffle the deck of cards. Spread them out so that any card can be chosen. Someone picks a card and has to do one of the following:

* Ace - Pick any player to drink
* King - All players drink
* Queen - Ladies drink
* Jack - Men drink
* 10 - 2nd person on right of chooser drinks
* 9 - 2nd person on left of chooser drinks
* 8 - All players drink
* 7 - Person to right of chooser drinks
* 6 - Person to left of chooser drinks
* 5 - change direction (ie from clockwise to counter-clockwise)
* 4 to 1 - the person picking the card drinks that many drinks.

Play continues to the left, unless a five, the change of direction card was drawn.
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One player goes first. Using mental telepathy, s/he tries to predict the color of the card about to be turned over. If correct, s/he continues; if incorrect - drink. If correct three times in a row, the player can make a rule concerning procedure for the game. Of course, if some is caught "violating" a rule, s/he drinks. But be sure not to break the rules while enforcing them.
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The best way to play this game is if you are all seated near each other (like at a table). The first player guesses if the card that the dealer flips over is going to be a red or a black card.

If the player guesses right then they guess again.
If the player is right again then they are passed and the next player goes. If the player guesses wrong then they either have to take a gulp of their beer and the next player goes.

If the player guesses wrong then they guess again after taking a sip of their beer. If the player is wrong again then they have to finish their beer and the next player goes. If the player guesses right then they are passed and the next player goes.
