PressCenter_en = Press Center to Start
SoundOn_en = [*]SOUND(ON)
SoundOff_en = [*]SOUND(OFF)
VibrationOn_en = [*]VIBRATION(ON)
VibrationOff_en = [*]VIBRATION(OFF)
Loading_en = Loading
SoftkeyPause_en = Pause
SoftkeyHelp_en = Help
SoftkeyResume_en = Resume
SoftkeyBack_en = Back
SoftkeyEnd_en = Quit
SoftkeyTitle_en = Title
StrHiScore_en = HIGH SCORE
SoftkeyMenu_en = Menu
StrSendHiScore_en = Ranking Upload
StrCheckSubscription1_en = Checking subscription
StrCheckSubscription2_en = status.
StrErrNreg1_en = Please register as subscriber.
StrErrNreg2_en = 
StrErrNet1_en = Please enable
StrErrNet2_en = your phone's
StrErrHttp1_en = network access settings.
StrErrHttp2_en = 
StrNoDataCommunicationsInProgress_en = 
StrMenuHeading_en = Menu
StrMenuItemHelpAim_en = Summary
StrMenuItemHelpHowto_en = How to play
StrMenuItemHelpOperation_en = Detailed Controls
StrMenuItemHelpKnack_en = Tips
StrMenuItemHelpAbout_en = About
StrMenuItemHelpRanking_en = Ranking Upload
StrMenuItemHelpStart_en = Start New Game
StrMenuItemHelpQuit_en = Quit (Exit)
StrMenuItemHelpReturnToTitle_en = Return to Title
StrHighScoreUploadConfirmScreenHeading1_en = Ranking Upload
StrHighScoreUploadConfirmScreenHeading2_en = Will upload data.
StrHighScoreUploadConfirmScreenHeading3_en = OK?
StrTitleReturnConfirmScreenHeading1_en = Return to
StrTitleReturnConfirmScreenHeading2_en = Title?
StrPauseScreenHeading1_en = Paused
StrMenuItemContinueGame_en = Resume
StrMenuItemMenu_en = Menu
StrMenuItemYes_en = Yes
StrMenuItemNo_en = No
StrHighScoreUploadInProgress1_en = Uploading high score...
StrHighScoreUploadInProgress2_en = Please wait.
StrHighScoreUploadSuccess1_en = High score uploaded
StrHighScoreUploadSuccess2_en = successfully
StrHighScoreUploadFail1_en = High score upload failed.
StrHighScoreUploadFail2_en = Will re-register high score
StrHighScoreUploadFail3_en = next time upload selected.
StrHighScoreUploadFail4_en = (up to 3 attempts)
StrHighScoreUploadFailTransferFail1_en = *Try to upload from an 
StrHighScoreUploadFailTransferFail2_en = area with strong RF 
StrHighScoreUploadFailTransferFail3_en = (cellular) conditions.
StrHighScoreUploadFailNetworkSettingsOff1_en = *Next time ensure your
StrHighScoreUploadFailNetworkSettingsOff2_en = phone's network settings are "ON"
StrHighScoreUploadFailNetworkSettingsOff3_en = Please Re-start game
StrContinueOldGame1_en = Continue
StrContinueOldGame2_en = previous
StrContinueOldGame3_en = game?
StrContinue_en = Continue
StrNewGame_en = New game
StrContinueNextTurn_en = Continue
StrGameOver_en = GAME OVER 

HelpText1_en = %C%Summary\
\
Use the flippers at the bottom of the screen to keep the ball in play as long as possible.  Hit the targets to score points.\

HelpText2_en = %C%How to play\
\
CONTROLS\
%I%Launch Ball: Press [8].\
%I%Left Flipper:\
%I%%I%Press the left navigation key or [4].\
%I%Right Flipper:\
%I%%I%Press the right navigation key or [6].\
%I%Both Flippers:\
%I%%I%Press the up navigation key or [2].\
\
SOUND \
Press the [*] key to toggle the sound ON/OFF.\

HelpText3_en = %C%Detailed Controls\
\
SOUND \
Press the [*] key to toggle the sound ON/OFF.\
\
1. Title Screen\
%I%Start Game:\
%I%%I%Press the center navigation key.  If saved game data exists, the "Continue / New Game" menu will be displayed.  Use the navigation keys to select "Continue" or "New Game."\
%I%Menu:\
%I%%I%Press the right soft key.\
%I%Quit:\
%I%%I%Press the left soft key.\
\
2. Game Play\
%I%Launch Ball:\
%I%%I%Press [8].\
%I%Left Flipper:\
%I%%I%Press the left navigation key or [4].\
%I%Right Flipper:\
%I%%I%Press the right navigation key or [6].\
%I%Both Flippers:\
%I%%I%Press the up navigation key or [2].\
%I%TILT:\
%I%%I%Press the center navigation key or [5].\
%I%Pause Game:\
%I%%I%Press the right soft key.\
%I%Title:\
%I%%I%Press the left soft key\
\
3. Pause Screen\
"Resume" and "Help Menu" can be selected from the Pause Screen menu.\
%I%Title:\
%I%%I%Press the left soft key.\
%I%Resume Game:\
%I%%I%Press the right soft key.\
\
4. Menu Screen\
Game summary, help, tips, and game exit can be selected from the Menu Screen.\
%I%Back:\
%I%%I%Press the left soft key to return to the previous screen.\

HelpText4_en = %C%Tips\
\
1. Control of Flippers:\
%I%Balls will easily drop if you flip both right and left flippers at the same time since the gap is widened. Try to flip them seperately.\
\
2. TILT:\
%I%Use the 'TILT' feature to rock the board, and prevent the ball from dropping even when it is out of the flippers' reach.  'TILT' cannot be performed repeatedly, so perfect timing is needed for this advanced technique.\

HelpText5_en = %C%About\
\
%C%PAC-MAN Pinball\
%C%(C) NAMCO LTD.\
%C%VERSION 1.0.5\

PressCenter_de = Start: Naviga.-Mitte
SoundOn_de = [*]TON(AN)
SoundOff_de = [*]TON(AUS)
VibrationOn_de = [*]VIBRATIONEN(AN)
VibrationOff_de = [*]VIBRATIONEN(AUS)
Loading_de = Laden
SoftkeyPause_de = Pause
SoftkeyHelp_de = Hilfe
SoftkeyResume_de = Weiter
SoftkeyBack_de = Zurck
SoftkeyEnd_de = Beenden
SoftkeyTitle_de = Titel
StrHiScore_de = REKORD
SoftkeyMenu_de = Men
StrSendHiScore_de = 
StrCheckSubscription1_de = 
StrCheckSubscription2_de = 
StrErrNreg1_de = 
StrErrNreg2_de = 
StrErrNet1_de = 
StrErrNet2_de = 
StrErrHttp1_de = 
StrErrHttp2_de = 
StrNoDataCommunicationsInProgress_de = 
StrMenuHeading_de = Men
StrMenuItemHelpAim_de = Zusammenfassung
StrMenuItemHelpHowto_de = Spielanleitung
StrMenuItemHelpOperation_de = Steuerung
StrMenuItemHelpKnack_de = Tipps
StrMenuItemHelpAbout_de = Info
StrMenuItemHelpRanking_de = 
StrMenuItemHelpStart_de = Neues Spiel starten
StrMenuItemHelpQuit_de = Beenden (Verlassen)
StrMenuItemHelpReturnToTitle_de = Zurck zum Titel
StrHighScoreUploadConfirmScreenHeading1_de = 
StrHighScoreUploadConfirmScreenHeading2_de = 
StrHighScoreUploadConfirmScreenHeading3_de = 
StrTitleReturnConfirmScreenHeading1_de = Zurck zum
StrTitleReturnConfirmScreenHeading2_de = Titel?
StrPauseScreenHeading1_de = Pausiert
StrMenuItemContinueGame_de = Weiter
StrMenuItemMenu_de = Men
StrMenuItemYes_de = Ja
StrMenuItemNo_de = Nein
StrHighScoreUploadInProgress1_de = 
StrHighScoreUploadInProgress2_de = 
StrHighScoreUploadSuccess1_de = 
StrHighScoreUploadSuccess2_de = 
StrHighScoreUploadFail1_de = 
StrHighScoreUploadFail2_de = 
StrHighScoreUploadFail3_de = 
StrHighScoreUploadFail4_de = 
StrHighScoreUploadFailTransferFail1_de = 
StrHighScoreUploadFailTransferFail2_de = 
StrHighScoreUploadFailTransferFail3_de = 
StrHighScoreUploadFailNetworkSettingsOff1_de = 
StrHighScoreUploadFailNetworkSettingsOff2_de = 
StrHighScoreUploadFailNetworkSettingsOff3_de = 
StrContinueOldGame1_de = Altes
StrContinueOldGame2_de = Spiel
StrContinueOldGame3_de = fortsetzen?
StrContinue_de = Fortsetzen
StrNewGame_de = Neues Spiel
StrContinueNextTurn_de = Fortsetzen
StrGameOver_de = SPIELENDE 

HelpText1_de = %C%Zusammenfassung\
\
Benutze die Flipper unten im Bild, um den Ball mglichst lang im Spiel zu halten.  Triff die Ziele, um Punkte zu erhalten.\

HelpText2 = %C%Spielanleitung\
\
STEUERUNG\
Drcke [8], um die Kugel abzuschieen.\
%I%Linker Flipper:\
%I%%I%Drcke die linke Navigationstaste oder [4].\
%I%Rechter Flipper:\
%I%%I%Drcke die rechte Navigationstaste oder [6].\
%I%Beide Flipper:\
%I%%I%Drcke die obere Navigationstaste oder [2].\
\
TON \
Drcken Sie [*], um den Ton ein- bzw. auszuschalten.\

HelpText3_de = %C%Einzelheiten Zur Steuerung\
\
TON \
Drcken Sie [*], um den Ton ein- bzw. auszuschalten.\
\
1. Titelbildschirm\
%I%Spielstart:\
%I%%I%Drcke die mittlere navigationstaste. Wenn Spielstnde bestehen, erscheint das "Fortsetzen / Neues Spiel-Men".  Benutze die Navigationstasten, um "Fortsetzen" oder "Neues Spiel" zu whlen.\
%I%Men:\
%I%%I%Drcken Sie die rechte Auswahltaste.\
%I%Spiel beenden:\
%I%%I%Drcken Sie die linke Auswahltaste.\
\
2. Spielablauf\
Drcke [8], um die Kugel abzuschieen.\
%I%Linker Flipper:\
%I%%I%Drcke die linke Navigationstaste oder [4].\
%I%Rechter Flipper:\
%I%%I%Drcke die rechte Navigationstaste oder [6].\
%I%Beide Flipper: Drcke die obere Navigationstaste oder [2].\
TILT: Drcke die mittlere Navigationstaste oder [5].\
%I%Spielpause:\
%I%%I%Drcke die rechte Auswahltaste.\
%I%%I%Titel: Drcke die linke Auswahltaste.\
\
3. Pausenmen\
Im Pausenmen sind die Optionen "Fortsetzen" und "Men" verfgbar.\
%I%Titel:\
%I%%I%Drcke die linke Auswahltaste.\
%I%Spiel fortsetzen:\
%I%%I%Drcke die rechte Auswahltaste.\
\
4. Menbildschirm\
ber den Menbildschirm knnen Sie eine Spielbeschreibung und Tipps anzeigen oder das Spiel verlassen.\
%I%Zurck:\
%I%%I%Drcken Sie die linke Auswahltaste, um zum letzten Bildschirm zu wechseln.\

HelpText4_de = %C%Tipps\
\
%I%1.Steuerung der Flipper:\
%I%%I%Wenn beide Flipper zugleich bettigt werden, ist die ffnung zwischen ihnen grer und die Kugel kann leicht rausgehen.   Bettige mglichst immer nur einen Flipper.\
\
%I%2.TILT:\
%I%%I%Benutze die ,TILT'-Funktion, um am Tisch zu wackeln. So kannst du Blle retten, selbst wenn sie auerhalb der Reichweite der Flipper sind.  ,TILT' kann nicht stndig genutzt werden. Perfektes Timing ist die Voraussetzung fr den Erfolg mit dieser Technik.\

HelpText5_de = %C%Info\
\
%C%PAC-MAN Pinball\
%C%(C) NAMCO LTD.\
%C%VERSION 1.0.5\

PressCenter_fr = App. sur touche centr.
SoundOn_fr = [*]SON(OUI)
SoundOff_fr = [*]SON(NON)
VibrationOn_fr = [*]VIBRATION(OUI)
VibrationOff_fr = [*]VIBRATION(NON)
Loading_fr = Chargement
SoftkeyPause_fr = Pause
SoftkeyHelp_fr = Aide
SoftkeyResume_fr = Reprend.
SoftkeyBack_fr = Retour
SoftkeyEnd_fr = Quitter
SoftkeyTitle_fr = Titre
StrHiScore_fr = RECORD
SoftkeyMenu_fr = Menu
StrSendHiScore_fr = 
StrCheckSubscription1_fr = 
StrCheckSubscription2_fr = 
StrErrNreg1_fr = 
StrErrNreg2_fr = 
StrErrNet1_fr = 
StrErrNet2_fr = 
StrErrHttp1_fr = 
StrErrHttp2_fr = 
StrNoDataCommunicationsInProgress_fr = 
StrMenuHeading_fr = Menu
StrMenuItemHelpAim_fr = Rsum/Traduction
StrMenuItemHelpHowto_fr = Comment jouer
StrMenuItemHelpOperation_fr = Dtail des commandes
StrMenuItemHelpKnack_fr = Astuces
StrMenuItemHelpAbout_fr = A propos
StrMenuItemHelpRanking_fr = 
StrMenuItemHelpStart_fr = Commencer nouv. partie
StrMenuItemHelpQuit_fr = Quitter
StrMenuItemHelpReturnToTitle_fr = Revenir au titre
StrHighScoreUploadConfirmScreenHeading1_fr = 
StrHighScoreUploadConfirmScreenHeading2_fr = 
StrHighScoreUploadConfirmScreenHeading3_fr = 
StrTitleReturnConfirmScreenHeading1_fr = Revenir
StrTitleReturnConfirmScreenHeading2_fr = au titre ?
StrPauseScreenHeading1_fr = Pause
StrMenuItemContinueGame_fr = Reprend.
StrMenuItemMenu_fr = Menu
StrMenuItemYes_fr = Oui
StrMenuItemNo_fr = Non
StrHighScoreUploadInProgress1_fr = 
StrHighScoreUploadInProgress2_fr = 
StrHighScoreUploadSuccess1_fr = 
StrHighScoreUploadSuccess2_fr = 
StrHighScoreUploadFail1_fr = 
StrHighScoreUploadFail2_fr = 
StrHighScoreUploadFail3_fr = 
StrHighScoreUploadFail4_fr = 
StrHighScoreUploadFailTransferFail1_fr = 
StrHighScoreUploadFailTransferFail2_fr = 
StrHighScoreUploadFailTransferFail3_fr = 
StrHighScoreUploadFailNetworkSettingsOff1_fr = 
StrHighScoreUploadFailNetworkSettingsOff2_fr = 
StrHighScoreUploadFailNetworkSettingsOff3_fr = 
StrContinueOldGame1_fr = Continuer
StrContinueOldGame2_fr = la partie
StrContinueOldGame3_fr = prcdente ?
StrContinue_fr = Continuer
StrNewGame_fr = Nouvelle partie
StrContinueNextTurn_fr = Continuer
StrGameOver_fr = FIN DE LA PARTIE 

HelpText1_fr = %C%Rsum/Traduction\
\
Utiliser les flippers en bas de l'cran pour garder la bille en jeu le plus longtemps possible. Frapper les cibles pour marquer des points.\
\
--Traduction--\
Quick Move! = Mouvement rapide !\
Mystery BONUS! = BONUS mystre !\
Restore KickBack = Restaurer retour de bille\
Restore KickBack = Restaurer retour de bille\
Extra Ball! = Bille supplmentaire !\
BONUS POINT = POINT BONUS\
Stopper 20s = Barrage 20 secondes\
Double Score 15s = Score double 15 secondes\
NO BONUS! = AUCUN BONUS !\

HelpText2_fr = %C%Comment jouer\
\
COMMANDES\
Appuyez sur [8] pour lancer la bille.\
%I%Flipper gauche :\
%I%%I%appuyer sur la touche de navigation gauche ou sur [4].\
%I%Flipper droit :\
%I%%I%appuyer sur la touche de navigation droite ou sur [6].\
%I%Les 2 flippers :\
%I%%I%appuyer sur la touche de navigation Haut ou sur [2].\
\
SON \
La touche [*] active/dsactive le son.\

HelpText3_fr = %C%Dtail des commandes\
\
SON \
La touche [*] active/dsactive le son.\
\
1. cran titre\
%I%Commencer :\
%I%%I%appuyer sur la touche de navigation centrale. Si un jeu a t sauvegard, le menu "Continuer/Nouveau jeu" s'affiche. Utiliser les touches de navigation pour slectionner " Continuer " ou " Nouveau jeu ".\
%I%Men :\
%I%%I%appuyez sur la touche de slection droite.\
%I%Quitter le jeu :\
%I%%I%appuyez sur la touche de slection gauche.\
\
2. Jeu\
Appuyez sur [8] pour lancer la bille.\
%I%Flipper gauche :\
%I%%I%appuyer sur la touche de navigation gauche ou sur [4].\
%I%Flipper droit :\
%I%%I%appuyer sur la touche de navigation droite ou sur [6].\
%I%Les 2 flippers :\
%I%%I%appuyer sur la touche de navigation Haut ou sur [2].\
%I%TILT :\
%I%%I%appuyer sur la touche de navigation centrale ou sur [5].\
%I%Pause :\
%I%%I%appuyer sur la touche de slection droite.\
%I%Titre :\
%I%%I%appuyer sur la touche de slection gauche.\
\
3. cran de pause\
"Reprend." et "Menu" peuvent tre slectionns depuis le menu de l'cran de pause.\
%I%Titre :\
%I%%I%appuyer sur la touche de slection gauche.\
%I%Reprendre la partie :\
%I%%I%appuyer sur la touche de slection droite.\
\
4. cran de menu\
L'cran de menu permet d'afficher le rsum de partie, l'aide, les astuces et de quitter la partie.\
%I%Retour :\
%I%%I%touche sl. gauche pour regagner l'cran prcdent.\

HelpText4_fr = %C%Astuces\
\
%I%1. Contrle des flippers :\
%I%%I%vous perdrez facilement les billes si vous actionnez les flippers droit et gauche en mme temps, puisque l'cart entre les deux est alors  son maximum. Essayez de les actionner sparment.\
\
%I%2. TILT :\
%I%%I%utilisez l'option TILT pour secouer l'appareil et empcher la bille de tomber, mme si elle est hors d'atteinte des flippers. Il ne faut pas le faire trop souvent, vous devez donc bien calculer votre moment pour utiliser cette technique d'initi.\

HelpText5_fr = %C%A propos\
\
%C%PAC-MAN Pinball\
%C%(C) NAMCO LTD.\
%C%VERSION 1.0.5\

PressCenter_it = Inizio: Tasto Centrale
SoundOn_it = [*]SUONO(S)
SoundOff_it = [*]SUONO(NO)
VibrationOn_it = [*]VIBRAZIONI(S)
VibrationOff_it = [*]VIBRAZIONI(NO)
Loading_it = Caricamento
SoftkeyPause_it = Pausa
SoftkeyHelp_it = Aiuto
SoftkeyResume_it = Continua
SoftkeyBack_it = Ind.
SoftkeyEnd_it = Esci
SoftkeyTitle_it = Titolo
StrHiScore_it = RECORD
SoftkeyMenu_it = Menu
StrSendHiScore_it = 
StrCheckSubscription1_it = 
StrCheckSubscription2_it = 
StrErrNreg1_it = 
StrErrNreg2_it = 
StrErrNet1_it = 
StrErrNet2_it = 
StrErrHttp1_it = 
StrErrHttp2_it = 
StrNoDataCommunicationsInProgress_it = 
StrMenuHeading_it = Menu
StrMenuItemHelpAim_it = Obiettivo
StrMenuItemHelpHowto_it = Come giocare
StrMenuItemHelpOperation_it = Comandi Di Gioco
StrMenuItemHelpKnack_it = Consigli
StrMenuItemHelpAbout_it = Informazioni
StrMenuItemHelpRanking_it = 
StrMenuItemHelpStart_it = Inizia nuova partita
StrMenuItemHelpQuit_it = Abbandona
StrMenuItemHelpReturnToTitle_it = Torna alla titolo
StrHighScoreUploadConfirmScreenHeading1_it = 
StrHighScoreUploadConfirmScreenHeading2_it = 
StrHighScoreUploadConfirmScreenHeading3_it = 
StrTitleReturnConfirmScreenHeading1_it = Torna a
StrTitleReturnConfirmScreenHeading2_it = Schermata del titolo?
StrPauseScreenHeading1_it = In pausa
StrMenuItemContinueGame_it = Continua
StrMenuItemMenu_it = Menu
StrMenuItemYes_it = S
StrMenuItemNo_it = No
StrHighScoreUploadInProgress1_it = 
StrHighScoreUploadInProgress2_it = 
StrHighScoreUploadSuccess1_it = 
StrHighScoreUploadSuccess2_it = 
StrHighScoreUploadFail1_it = 
StrHighScoreUploadFail2_it = 
StrHighScoreUploadFail3_it = 
StrHighScoreUploadFail4_it = 
StrHighScoreUploadFailTransferFail1_it = 
StrHighScoreUploadFailTransferFail2_it = 
StrHighScoreUploadFailTransferFail3_it = 
StrHighScoreUploadFailNetworkSettingsOff1_it = 
StrHighScoreUploadFailNetworkSettingsOff2_it = 
StrHighScoreUploadFailNetworkSettingsOff3_it = 
StrContinueOldGame1_it = Continuare
StrContinueOldGame2_it = partita
StrContinueOldGame3_it = salvata?
StrContinue_it = Continua
StrNewGame_it = Nuova partita
StrContinueNextTurn_it = Continua
StrGameOver_it = GAME OVER 

HelpText1_it = %C%Obiettivo\
\
Usa i flipper in basso per mantenere la pallina in gioco il pi a lungo possibile. Colpisci i bersagli per ottenere punti.\

HelpText2_it = %C%Come giocare\
\
COMANDI\
Premi [8] per lanciare la pallina in gioco.\
%I%Flipper sinistro:\
%I%%I%premi il tasto di navigazione Sinistro oppure [4].\
%I%Flipper destro:\
%I%%I%premi il tasto di navigazione Destro oppure [6].\
%I%Entrambi i flipper:\
%I%%I%premi il tasto di navigazione Su oppure [2].\
\
SUONO \
Premi [*] per attivare/disattivare il suono.\

HelpText3_it = %C%Comandi Di Gioco\
\
SUONO \
Premi [*] per attivare/disattivare il suono.\
\
1. Schermata del titolo\
%I%Per iniziare:\
%I%%I%premi il tasto di navigazione centrale. Se sono disponibili partite salvate, appariranno le opzioni "Continua" e "Nuova partita". Usa i tasti di navigazione per selezionare un'opzione.\
%I%Menu:\
%I%%I%premi il tasto funzione destro.\
%I%Per interrompere:\
%I%%I%premi  il tasto funzione sinistro.\
\
2. In partita\
Premi [8] per lanciare la pallina in gioco.\
%I%Flipper sinistro:\
%I%%I%premi il tasto di navigazione Sinistro oppure [4].\
%I%Flipper destro:\
%I%%I%premi il tasto di navigazione Destro oppure [6].\
%I%Entrambi i flipper:\
%I%%I%premi il tasto di navigazione Su oppure [2].\
%I%TILT:\
%I%%I%premi il tasto di navigazione centrale oppure [5].\
%I%Pausa:\
%I%%I%premi il tasto funzione destro.\
%I%Titolo:\
%I%%I%premi il tasto funzione sinistro.\
\
3. Schermata pausa\
Puoi selezionare "Continua" e "Aiuto" dal menu di pausa.\
%I%Titolo:\
%I%%I%premi il tasto funzione sinistro.\
%I%Riprendi:\
%I%%I%premi il tasto funzione destro.\
\
4. Menu\
Qui puoi selezionare: obiettivo, aiuto, consigli ed esci.\
%I%Indietro:\
%I%%I%premi il tasto funzione sinistro per tornare alla schermata precedente.\

HelpText4_it = %C%Consigli\
\
1. Controllo dei flipper:\
%I%le palline cadranno facilmente se muovi i flipper insieme, perch lo spazio fra le due punte aumenta. Prova a muoverli uno alla volta.\
\
2. TILT:\
%I%usa la funzione 'TILT' per far tremare il piano di gioco e impedire che la pallina cada anche se si trova fuori dalla portata dei flipper. Non puoi usare questa funzione troppo spesso ed  quindi necessario avere tempismo.\

HelpText5_it = %C%Informazioni\
\
%C%PAC-MAN Pinball\
%C%(C) NAMCO LTD.\
%C%VERSION 1.0.5\

PressCenter_es = Pulsa la tecla centro
SoundOn_es = [*]SONIDO(ACT)
SoundOff_es = [*]SONIDO(DES)
VibrationOn_es = [*]VIBRACIN(ACT)
VibrationOff_es = [*]VIBRACIN(DES)
Loading_es = Cargando
SoftkeyPause_es = Pausa
SoftkeyHelp_es = Ayuda
SoftkeyResume_es = Seguir
SoftkeyBack_es = Volver
SoftkeyEnd_es = Salir
SoftkeyTitle_es = Ttulo
StrHiScore_es = RCORD
SoftkeyMenu_es = Men
StrSendHiScore_es = 
StrCheckSubscription1_es = 
StrCheckSubscription2_es = 
StrErrNreg1_es = 
StrErrNreg2_es = 
StrErrNet1_es = 
StrErrNet2_es = 
StrErrHttp1_es = 
StrErrHttp2_es = 
StrNoDataCommunicationsInProgress_es = 
StrMenuHeading_es = Men
StrMenuItemHelpAim_es = Resumen
StrMenuItemHelpHowto_es = Cmo jugar
StrMenuItemHelpOperation_es = Controles Detallados
StrMenuItemHelpKnack_es = Consejos
StrMenuItemHelpAbout_es = Acerca de
StrMenuItemHelpRanking_es = 
StrMenuItemHelpStart_es = Iniciar nueva partida
StrMenuItemHelpQuit_es = Salir
StrMenuItemHelpReturnToTitle_es = Volver al ttulo
StrHighScoreUploadConfirmScreenHeading1_es = 
StrHighScoreUploadConfirmScreenHeading2_es = 
StrHighScoreUploadConfirmScreenHeading3_es = 
StrTitleReturnConfirmScreenHeading1_es = Volver al
StrTitleReturnConfirmScreenHeading2_es = ttulo?
StrPauseScreenHeading1_es = En pausa
StrMenuItemContinueGame_es = Seguir
StrMenuItemMenu_es = Men
StrMenuItemYes_es = S
StrMenuItemNo_es = No
StrHighScoreUploadInProgress1_es = 
StrHighScoreUploadInProgress2_es = 
StrHighScoreUploadSuccess1_es = 
StrHighScoreUploadSuccess2_es = 
StrHighScoreUploadFail1_es = 
StrHighScoreUploadFail2_es = 
StrHighScoreUploadFail3_es = 
StrHighScoreUploadFail4_es = 
StrHighScoreUploadFailTransferFail1_es = 
StrHighScoreUploadFailTransferFail2_es = 
StrHighScoreUploadFailTransferFail3_es = 
StrHighScoreUploadFailNetworkSettingsOff1_es = 
StrHighScoreUploadFailNetworkSettingsOff2_es = 
StrHighScoreUploadFailNetworkSettingsOff3_es = 
StrContinueOldGame1_es = Continuar
StrContinueOldGame2_es = juego
StrContinueOldGame3_es = anterior?
StrContinue_es = Continuar
StrNewGame_es = Nuevo juego
StrContinueNextTurn_es = Continuar
StrGameOver_es = FIN DEL JUEGO 

HelpText1_es = %C%Resumen\
\
Usa los flippers de la parte inf. de la pantalla para jugar con la bola el mx. tiempo posible. Golpea los objetivos y gana puntos.\

HelpText2_es = %C%Cmo jugar\
\
CONTROLES\
Pulsa [8] para lanzar la bola.\
%I%Flipper izquierdo:\
%I%%I%tecla de nav. izquierda o [4].\
%I%Flipper derecho:\
%I%%I%tecla de nav. derecha o [6].\
%I%Ambos flippers:\
%I%%I%tecla de nav. arriba o [2].\
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Sonido \
Pulsa la tecla [*] para activar/desactivar el sonido.\

HelpText3_es = %C%Controles Detallados\
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Sonido \
Pulsa la tecla [*] para activar/desactivar el sonido.\
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1. Pant. de ttulo\
%I%Iniciar juego:\
%I%%I%pulsa el botn central de nav. Si hay datos guardados del juego, aparecer el men "Continuar / Nuevo juego". Usa las teclas de nav. para elegir "Continuar" o "Nuevo juego".\
%I%Men:\
%I%%I%pulsa la tecla de seleccin derecha.\
%I%Salir:\
%I%%I%pulsa la tecla de seleccin izquierda.\
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2. Juego\
Pulsa [8] para lanzar la bola.\
%I%Flipper izquierdo:\
%I%%I%tecla de nav. izquierda o [4].\
%I%Flipper derecho:\
%I%%I%tecla de nav. derecha o [6].\
%I%Ambos flippers:\
%I%%I%tecla de nav. arriba o [2].\
%I%INCLINAR:\
%I%%I%tecla de nav. central o [5].\
%I%Detener juego:\
%I%%I%tecla de seleccin der.\
%I%Ttulo:\
%I%%I%tecla de seleccin izq.\
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3. Pant. en pausa\
Puedes seleccionar "Seguir" y "Men" desde el men de la pantalla de pausa.\
%I%Ttulo:\
%I%%I%tecla de seleccin izq.\
%I%Reanudar juego:\
%I%%I%tecla de seleccin der.\
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4. Pantalla del men\
Desde la pantalla del men se puede acceder al resumen del juego, ayuda, consejos y a la opcin de salir.\
%I%Volver:\
%I%%I%Pulsa la tecla de seleccin izquierda para regresar a la pantalla anterior.\

HelpText4_es = %C%Consejos\
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%I%1. Control del flipper:\
%I%%I%las bolas se caern fcilmente si golpeas ambos flippers a la vez, ya que el hueco se ha ampliado. Intenta usarlos por separado.\
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%I%2. INCLINAR:\
%I%%I%usa 'INCLINAR' para mover el tablero y evitar que la bola caiga an estando fuera del alcance de los flippers. Necesitas una sincronizacin perfecta ya que no puedes usar est tcnica avanzada repetidamente.\

HelpText5_es = %C%Acerca de\
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%C%PAC-MAN Pinball\
%C%(C) NAMCO LTD.\
%C%VERSION 1.0.5\

