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¡¡Pixely Vulpine Framework Demonstration!!
08-31-2021, 01:03 PM (This post was last modified: 08-31-2021 01:14 PM by JoseskVolpe.)
Post: #1
Brick ¡¡Pixely Vulpine Framework Demonstration!!
Yay i made a lot of stuff already ^w^
I still need to make more stuff before making a release tho
There'll be a lot of bug fixes, performance improvement, size reduction, RAM usage optimization, battery life optimization, and new features such as themes, better animations and Views until the Beta release

For now, i need to test it again in a lot of devices to check if everything is going fine owo
These tests are to be made in every device compatible with Java CLDC 1.1, including those compatible via third-party application like Windows Mobile with JBlend or Android with J2ME Loader, JBed or any other application (List the application you're using to run J2ME MIDlets if that applies for your device) and emulators.

Posting results

Post your result like this example:
Quote:Device: <Your device model>
MIDP: <MIDP version if known>
RAM: <RAM size if known>
FPS: <Render FPS>
Transparency effects: <Yes | No>
Additional notes: <Anything you would like>

If you find another bug, describe what happens and the procedure to reproduce that bug alongside your results
Quote:Device: <Your device model>
MIDP: <MIDP version if known>
RAM: <RAM size if known>
FPS: <Render FPS>
Transparency effects: <Yes | No>
Additional notes: <Anything you would like>
Bugs:
  • <Bug 1 Title>
    Description: <Describe what happens>
    Reproduction: <Reproduction of the bug>
  • <Bug 2 Title>
    Description: <Describe what happens>
    Reproduction: <Reproduction of the bug>
  • ...
Note: Transparent frames becoming opaque isn't a bug, it's your device's limitation

Screenshot

[Image: D2QOapZ.png]

Requirements to try it

Minimum:
  • MIDP 2.0
  • CLDC 1.1
  • 512KB RAM
  • 150Kb Jar size
  • Grey multi-level display
  • Touch-screen or/and keypad (QWERTY or numeric)

Recommended:
  • 2MB RAM
  • Coloured display
  • Alpha channels support

Download


.jar  Pixely-Vulpine-Framework.jar (Size: 148.93 KB / Downloads: 27)

.zip  Pixely-Vulpine-Framework.zip (Size: 138.52 KB / Downloads: 6)
GitHub

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08-31-2021, 09:41 PM
Post: #2
RE: ¡¡Pixely Vulpine Framework Demonstration!!
512 KB RAM.......What ?!?
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08-31-2021, 09:56 PM
Post: #3
RE: ¡¡Pixely Vulpine Framework Demonstration!!
minimum

[color=green][b]King_Dave[/color][/b]
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08-31-2021, 10:11 PM
Post: #4
RE: ¡¡Pixely Vulpine Framework Demonstration!!
It might be reduced
Also, chill, that's KB lol
KB is lower than MB

bit< Byte < Kilo Byte < Mega Byte < Giga Byte < Tera Byte

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08-31-2021, 10:36 PM
Post: #5
RE: ¡¡Pixely Vulpine Framework Demonstration!!
(08-31-2021 10:11 PM)JoseskVolpe Wrote:  It might be reduced
Also, chill, that's KB lol
KB is lower than MB

bit< Byte < Kilo Byte < Mega Byte < Giga Byte < Tera Byte

oh.....<stupid me> LOL
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09-01-2021, 03:04 AM
Post: #6
RE: ¡¡Pixely Vulpine Framework Demonstration!!
LOL cash
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09-22-2023, 07:17 AM
Post: #7
RE: ¡¡Pixely Vulpine Framework Demonstration!!
Hello, is anyone still here?
Pokemon Infinite Fusion
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09-22-2023, 03:24 PM
Post: #8
RE: ¡¡Pixely Vulpine Framework Demonstration!!
(09-22-2023 07:17 AM)rosydam Wrote:  Hello, is anyone still here?
Pokemon Infinite Fusion

Maybe ?

how i want to net my enemies here in this forum.....***** the haters
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