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Demos for J2ME SDK Mobile
06-24-2021, 02:11 PM
Post: #17
RE: Demos for J2ME SDK Mobile
animate them by a script using the
javax.microedition.lcdui.game.Sprite
class

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06-24-2021, 03:45 PM
Post: #18
RE: Demos for J2ME SDK Mobile
Where is the script?

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06-24-2021, 03:46 PM (This post was last modified: 06-24-2021 03:48 PM by java gamer.)
Post: #19
RE: Demos for J2ME SDK Mobile
@Josekvolpe I Made Your Sprites Walking

I Don't Know It Is That You Mean

You Uses PC To Editing Images ?

I only Use Java phone and java app to editing

i have made walking of the first sprite

here is it [Image: anim-(pngneedstranslation.wapkiz.com).png]

if the image not moving download and open the image heres link http://pngneedstranslation.wapkiz.com/pa.../anim.html

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06-24-2021, 08:42 PM
Post: #20
RE: Demos for J2ME SDK Mobile
(06-24-2021 10:13 AM)King_Dave Wrote:  
(06-24-2021 09:54 AM)java gamer Wrote:  Cut And Paste

How to combine the pngs and animate not join..

As you're on PC, you can use any image editor for that. I recommend Gimp. Create a new picture with the desired resolution * number of tiles. For example. a 16x16 sprite with 8 frames will be in a 128x16, 64x32, 32x64 or 16x128 image. Draw it and export as PNG using these settings:
[Image: IwtHT1O.png]

Since you're developing to a memory-limited platform, i also recommend to index colors, this will save valuable space. Go to Image > Mode > Indexed... and select a color pallete, or insert the maximum number of colorn then press convert. After that, export the image

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06-24-2021, 08:59 PM
Post: #21
RE: Demos for J2ME SDK Mobile
What of android or java?

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06-24-2021, 09:06 PM (This post was last modified: 06-24-2021 09:07 PM by JoseskVolpe.)
Post: #22
RE: Demos for J2ME SDK Mobile
(06-24-2021 08:59 PM)King_Dave Wrote:  What of android or java?

Android has a plenty of apps that you can use to create pixel arts, but i'm not sure if they export to a old PNG format and works on J2ME

Java has a problem for lack of good tools for this, but you can use some such as PaintCAD, UniFM etc. I plan to make a app to fill that need.

(06-24-2021 03:45 PM)King_Dave Wrote:  Where is the script?

Check dedomil.yourgame.Player class

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06-24-2021, 09:41 PM (This post was last modified: 06-24-2021 09:44 PM by King_Dave.)
Post: #23
RE: Demos for J2ME SDK Mobile
Can you make the java app support touchscreen?

If i use any keypad app on any java emulator, the Keys setted wouldnt work..Sad

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06-24-2021, 09:53 PM
Post: #24
RE: Demos for J2ME SDK Mobile
(06-24-2021 09:41 PM)King_Dave Wrote:  Can you make the java app support touchscreen?

If i use any keypad app on any java emulator, the Keys setted wouldnt work..Sad

I will

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