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[APP] J2ME SDK Mobile - Printable Version

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+---- Thread: [APP] J2ME SDK Mobile (/showthread.php?tid=5579)

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RE: [APP] J2ME SDK Mobile - JoseskVolpe - 05-02-2021 02:17 AM

I just noticed the SDK keep searching for the packages in their original location, and it wont let you change the src folder location. you will have problems trying to open the template i made or if you change your project location

I am gonna find another solution with a third-party java application, and explain everything here


Other issue i have found is that this SDK sometimes open in a white screen, and wont resume. I can't fix this since it's a issue on the SDK code itselt, and i dont have it and wont fix it. And there is no update available that patches this bug. So if it happen with you, reinstall the app and resume your work. Relax, your projects are saved in your filesystem and they will still be there, only your SDK settings will be lost


RE: [APP] J2ME SDK Mobile - Kankon - 05-02-2021 04:30 AM

I Want To Make A Few Class Files For My Game, What Should I Do?


RE: [APP] J2ME SDK Mobile - JoseskVolpe - 05-02-2021 06:53 AM

(05-02-2021 04:30 AM)Kankon Wrote:  I Want To Make A Few Class Files For My Game, What Should I Do?

On the top menu, select Projects > Source Packages > Select the package you want to add it, (if you want to create a new package, you can click left soft button > New > And select "Java Package", create it, and repeat) > Click Left Soft Button > New > Java Class > Write your desired Class Name > Then create it, it'll automatically open your new script

I've finished the tutorial about this solution (how to open the template): http://dedomil.net/forum/showthread.php?tid=5586


RE: [APP] J2ME SDK Mobile - rkjanu0 - 05-02-2021 08:03 AM

Thanks for sharing with us


RE: [APP] J2ME SDK Mobile - JoseskVolpe - 05-02-2021 08:04 AM

(05-02-2021 08:03 AM)rkjanu0 Wrote:  Thanks for sharing with us

¡Your welcome!


RE: [APP] J2ME SDK Mobile - Kankon - 05-02-2021 08:26 AM

Thanks


RE: [APP] J2ME SDK Mobile - JoseskVolpe - 05-21-2021 10:35 AM

Just uploaded a new game template version (Game base.zip) OUTDATED
  • Now it's easier to unpack (making the steps you would take from the tutorial shorter)
  • MOST IMPORTANT: Added a Debug console screen. Use Console.debug(), Console.inform(), Console.warn(), Console.error() to use it. You can disable this console on the project properties by setting DEBUG to "false" or removing it
  • Updated some descriptions about controls
  • Added some few descriptions about getting screen's resolution
  • IMPORTANT: Organized the packages list. You'll now begin in: dedomil.yourgame.Game
  • Added new GameEngine.setBackgroundColor(Red, Green, Blue) method

Next update to do:
  • Add a simple separated documentation, with descriptions about Graphics, Sprite, MMAPI and GameEngine's methods. So featurephones developers won't need to write everything in a notebook or leave the application to search the web all time anymore, with the exception when it's really needed
  • Add a easy resources loader method
  • Add Update() delta-time, for easier FPS synchronization

[Image: szENVdK.png]


RE: [APP] J2ME SDK Mobile - JoseskVolpe - 06-20-2021 05:28 AM

Update #3 19/06/2021 (DDMMYY)

I've made an emergency update for the game template fixing some critical issues

Download
  • The Java Virtual Machine will no longer freeze anymore when Update() method is empty or it's code execution is so fast
  • Console willl now appear properly on portrait screens
  • Fixed a graphical issue in some devices that occurs when nothing is being painted on the screen unless the background
  • Changed the ZIP filename to avoid some issues while downloading the file - Keeping the old file download URL to avoid 404 errors, added a outdated warning in there with a URL to the newer version

Next update to do:
  • Add a simple separated documentation, with descriptions about Graphics, Sprite, MMAPI and GameEngine's methods. So featurephones developers won't need to write everything in a notebook or leave the application to search the web all time anymore, with the exception when it's really needed
  • Add a easy resources loader method
  • Add Update() delta-time, for easier FPS synchronization